In Need for Sheep, you and an opponent both take control of a UFO. Your goal is to guide your flock of sheep to the end of the map, before your opponent does. Losing a sheep results in a time penalty. Once all sheep have made it to the end, or died, the player with the lowest time wins.
For this project I worked on the logo, concept art, model sheets, 3D models and texturing and the HUD.